3D Generalist (Focus On 3D Character Art)

Details of the offer

Streamline is a creative development studio specializing in full video game development, game publishing, interactive digital assets, and metaverse creation. We provide experienced professionals to help bring the most demanding projects from concept all the way through production with our technical knowledge of established industry standards for high-performance results along every step. That means when you come to work at Streamline, expect to be challenged like you've never been challenged before.
We are a games company, a creative company, and people who work fast under pressure—a productive attitude is critical to a high-functioning team. Our goal is to keep the process straightforward.
Streamline Values
Discipline
Doing what needs to be done – without being told
Communication
Double-triple checking information, tasks, project state
Responsibility
Delivering work on-time, on-budget, at quality, without having to rework it
Accountability
Accepting/learning from failures without blaming others
Mastery
Putting in the effort to work, grow, & become the best we can be
Description
As a 3D Generalist, you will need to solve a wide range of problems with well-rounded experience across 3D disciplines, with a specialization in the 3D Character production workflow.
You deliver tasks on a timely manner, contributing towards the monthly content pushes and milestones. You take accountability of your task from start to end, ensuring the task gets handed over to the next part of production smoothly. You thrive on working collaboratively with the team and practice proactive communicative. You have a natural curiosity for all parts of the creative pipeline and invest time improving your skills.
Key Accountabilities
3D Generalist will be measured according to the metric below, on a five (5) score rating scale:
On-time delivery of tasks and time managementOriginal deadline adhered 90% of the timeProactive communication of delays and bottlenecksPotential delays always communicated >2 days ahead of set deadlineDelivery of work according to project specifications and requirementsQA team's "general" checklist adhered with a pass-rate of >85%Delivery of work according to studio's quality standards as specified by the discipline leadReceive approval on tasks with no more than 3 rounds of feedback from the leadFollowing instructions and adhering to best practiceQA team's "non-negotiable" checklist adhered 100% of the timeTime-track daily with a written status update of your taskDaily update on tasks and time-trackingImprove skills and apply learning from one task to the nextRepeated feedback avoided (
Key Competencies
3dsMax/Maya/BlenderHigh proficiencySubstance PainterHigh proficiencyZbrushHigh proficiencyPBR workflowHigh proficiencyPhotoshopHigh proficiencyUnreal Engine Character Set-upHigh proficiencyUnreal Engine Rendering (Lighting, Rendering)Intermediate proficiencyHuman AnatomyIntermediate proficiencyCloth sculpting and/or simulationIntermediate proficiencyGame asset pipeline (highpoly, game ready lowpoly, texturing, baking)Intermediate proficiencyOther game engines (Unity, proprietary engines, etc.)Good-to-haveKnowledge in any other art disciplinesGood-to-have#J-18808-Ljbffr


Nominal Salary: To be agreed

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