Lead Environment Artist (Hybrid/Remote)

Details of the offer

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MON Co. is a development studio and publisher at the intersection of gaming, entertainment, and blockchain technology.
Originally operating as LiquidX, MON Co. is the force behind Pixelmon, its flagship IP franchise, and MON Protocol, a cutting-edge Web3 platform.
The company is led by a team of seasoned executives from top gaming and entertainment studios.
MON Co. aims to deliver high-quality, engaging experiences across a variety of entertainment platforms, including games, digital content, and transmedia storytelling, as it bridges the gap between Web2 and Web3.
MON Co.'s ecosystem includes MON Protocol, which drives Web3 partnerships and tokenized gaming economies, and MON Ventures, which invests in emerging IPs and projects like Eternal League.
With a growing community of over 1 million Pixelmon fans, a robust partner network of over 80 blockchain-native games, and a rapidly expanding portfolio, MON Co. is dedicated to shaping the future of entertainment for a global audience.
About the Role
We're looking for an experienced and enthusiastic Lead Environment Artist to join our team and create an outstanding world for our upcoming game.
The ideal candidate should have a keen eye for creating enticing and captivating landscapes that draw the player in and have an outstanding awareness of the world around you.
We're also looking for someone who is knowledgeable about the most cutting-edge modelling, sculpting, and procedural techniques, as well as how to use them effectively to create stylized art.
What You Can Expect to Work On
Ability to manage a team and convey the overall scope of project, dependencies, and environment art pipeline to team members
Modelling, sculpting, texturing, and assembling highly creative environment art assets, including natural environments and architecture.
Taking your high poly sculpts and source art and creating real-time environment art models and textures that are production ready.
Able to assess asset quality after being imported into the game and make changes if needed
Ability to quickly prototype and create block-out assets
High technical aptitude for managing assets to match memory, design, and performance
Strong technical capability in creating high quality environment that is within the technical constraint while maintaining the art style and direction
Requirements
Experience : 5+ years of Environment Art experience in the gaming industry, with at least 1-2 years managing a small team
Technical Skills : Familiar with 3ds Max, Maya, Substance Painter, Substance Designer, Zbrush, Photoshop, Blender
Knowledge ofgame enginewith asset import & management, integration, optimization techniques, material, lighting, and baking
Problem-Solving:Analytical mind, Attention to detail and problem-solving aptitude
Independent:Ability to work independently and manage multiple projects simultaneously
Passionate about games:You love playing games, and enjoy watching them come to life.
We Listen:Your voice, ideas, and suggestions matter to us, as we continuously evolve
Our People:You'll be working with a diverse, multicultural, international, talented, fun, supportive, and innovative team.
We are people you can be proud to work with
On The Edge of Innovation:Working on the latest technological, social and financial trends that is web3 and blockchain
Flat Organisation:Our team is a community; we work together as a team from all levels in true decentralized spirit#J-18808-Ljbffr


Nominal Salary: To be agreed

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