Develop high-quality 3D characters, backgrounds, props, UI elements, effects and animations in different styles.Collaborate with the creative team to understand project requirements and deliver assets that meet artistic and technical standards.Create storyboards and animatics to visualise scenes and environments.Use industry-standard software such as Blender 3D, 3ds Max, Zbrush And Adobe Creative Suite.Implement feedback and suggestions to refine and improve 3D assets.Stay updated with the latest trends and techniques in 3D art and animation.Troubleshoot and solve any issues that arise during the production process using 3D tools.Produce 3D assets based on concept sheets or innovate from other references. Job Qualification:
Strong artistic skills and creativity, having 3-5 years of experience with game art production pipelines and workflows.Good proficiency in 3D software like Blender, 3DsMax and Zbrush, as well as Photoshop.Able to sketch, photo editing and painting is a plusSkillful VFX and simulation is a plusExperience working in a games engine Good understanding of technical constraints and optimizationSkillful in all aspects of 3D, such as Modeling, Texturing, Rigging, Animation, Lighting and RenderingSelf motivated, able to work well under minimal supervision and guidance.Willing to learn new techniques and new software for the needs of the projects.Good communication skill in both written or spoken form.Good Teamwork and able to work and mingle well with other team membersGood problem-solving abilities and able to identify and learn new techniques or methods to solve incoming issues.Good time management and understanding task priority.Good personal hygiene, image and well being as a professional.Good work ethics and attitude towards work expectation, requirements, feedback and suggestions. Good responsibility for producing deliverable assets and meeting job requirements to ensure timely completion.