Senior Concept Artist

Details of the offer

The Concept Artist is able to maintain and manage high levels of quality while working in a rapid, rigorous, and timely manner; has advanced/intermediate texturing and/or concept art and illustration experience in addition to knowledge of art processes and production pipeline.Job ResponsibilitiesWork with the Art Director to design a wide variety of building and character assets.
Sketch, color, and present Concept Art from which 3D artists will build in-game content.
Create original character concepts including character sheets, movement studies, and detailed breakdowns for equipment and weapons.
Develop environmental concepts including mood paintings, architectural drawings, and prop concepts.
Collaborate with the production team on game assets.
Able to create character/creature concepts including character sheets and detailed callouts of equipment and weapons.
Excellent illustration skills and deep understanding of human/creature anatomy, color theory, values, form, shape language, and silhouette.
Strong understanding of digital content creation tools such as Photoshop, Painter, etc.
Contribute effectively in a team-oriented environment.
Continually refine personal artistic abilities and knowledge of new software packages and in-house tools.
Work efficiently and effectively within technical constraints of production while generating high-quality artwork that matches/exceeds studio standards.
Ability to visualize and conceive objects, characters, or other elements in a way that contributes to the overall visual quality of the production.
Communicate regularly with the Lead Artist regarding the status of current tasks; obtain Lead Artist's guidance and approval as required to advance tasks, project initiatives, and milestones.
Perform miscellaneous job-related tasks as assigned.
Assist HR team in school visitation, studio visitation, and recruitment process.
Complete ad-hoc tasks as required.Job Requirements5+ years professional experience as a concept artist and/or illustrator.
Strong use of research and reference material that supports idea generation and problem-solving.
Excellent drawing skills in both traditional and digital formats; experience in Substance Painter, etc.
Great understanding of human anatomy, perspective, lighting, and rendering.
Ability to visualize perspective and three-dimensional space.
Ability to visualize and interpret other people's ideas.
Good eye for light, value, color, and composition.
Proficient with the software packages and tools of the games industry.
Ability to work collaboratively with colleagues and staff to create a results-driven, team-oriented environment.
Able to produce high-quality refined promotional marketing art.
Up to date with the latest industry trends and visual designs.#J-18808-Ljbffr


Nominal Salary: To be agreed

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