Company Description:
Anima Vitae Point creates international animated films and series with passion and a unique approach. As a company, we strive to be innovative, nurture fresh ideas, and employ artists and technical personnel side by side. As the home of other super-talented artists and technicians, Anima is a place where you truly can make an impact on your work, ideas, and craftsmanship.We are currently looking for a Senior Lighting & Compositing Artist to join our quest.Job Summary:
The Senior Lighting & Compositing Artist is responsible for producing and assisting the daily activities of the lighting team and ensuring deliverables are completed on time. You will work closely with the Light Lead & Supervisor and various other teams to successfully meet the show's technical and creative needs.Key Responsibilities:Fulfill the creative expectations set by both client and director, work with Lighting Lead and Lighting Supervisor to solve creative or technical challenges.Maintain the overall look, colour balance, and quality for assigned shots and sequences to create uniformity in all finished work.Creating exterior and interior light rigs for key light and master shots that can be used in shot production.Compositing of rendered layers, as well as effects layers from the special effects team.Optimize and troubleshoot lighting and rendering issues in a fast-paced environment.Engaging at every stage of production including pre-visualisation of complicated sequences, look development, and research and development.May train, mentor, or supervise the work of entry and mid-level generalist artist.Provide artistic and technical support and problem solving whenever required.Participate in meetings and vocally express your thoughts/ideas.Constantly research for new techniques and development skills.Produce training materials for improving team skills and optimizing the production process.Actively follow up, able to detect bugs, analyze and present solutions.Possess a library of references (2D pictures and 3D textures) to use for working and to share with the art team.Help the team to update the Lighting bible.Train 3D art, coach and mentor Junior Artists.Interpret Concept art and colour keys, create 3D renders.Required Skills:Bachelor's degree or diploma in graphic design, animation, multimedia design, fine art, film studies or CGI and 3D.5+ years of Animation or VFX industry experience.Strong working knowledge of 3D software, preferably including Maya, Houdini and Nuke.Understanding of lighting fundamentals.Intermediate to advanced-level compositing experience.Experience with node-based workflow and software.Scripting experience with MEL or Python strongly desired.Ability to problem solve and predict potential problems with assigned tasks.Superior eye for light, mood, colour and details in creating Key Light.Ability to improve and optimize existing Lighting & Comp scene.Ability to create Key Light base from concept art/color key.Ability to resolve any artistic or technical issues.Ability to manage personal milestones and deadlines.Good English oral communication skill: able to read English emails and reply.Commitment and sense of responsibility: Show strong commitment to the teams and to the company and be willing to work hard to complete the task on time.Ability to talk in meetings.Self-driven, good communicator, and great team player.Proactive, autonomous, responsible and well organized.Keep positive mindset and managing stress facing issues.Experience with 3D texturing a plus.Experience with Look Development a plus.Experience with Mantra a plus.Remark:
This position will require the successful applicant to relocate and work on-site at our studio in Malaysia.#J-18808-Ljbffr