Company Description:
Anima Vitae Point creates international animated films and series with passion and a unique approach. As a company, we strive to be innovative, nurture fresh ideas, and employ artists and technical personnel side by side. As the home of other super-talented artists and technicians, Anima is a place where you truly can make an impact on your work, ideas, and craftsmanship.We are currently looking for a Senior Rigging Artist to join our quest.Job Summary:
The Senior Rigging Artist is responsible for designing and maintaining a smooth and efficient rig for CG assets. He or she must have a strong understanding of CG pipelines and production methods and a strong management style with excellent organizational and artistic skills.Key Responsibilities:Deliver high quality rig within the schedule and budget.Help improve the rigging process between modelling and animation.Develop tools to automate character rigs for long form productions.Provide suggestions and solutions whenever needed.Initiate the process to check the modelers' work to ensure that the model works before handing over to rigging.Assist and guide modelers to create a good model with good topology.Provide assistance and guidance to junior or intermediate riggers.Communicate with all departments.Encourage and inspire teammates to improve and stay positive.Work with Supervisor and Animation Director to create rigs that are suitable for animation.Maintain timing and production quotas given by the coordination team and the Supervisor.Work with the Supervisor to ensure the integration and maintenance of configurations.Maintain good team dynamics.Required Skills:3+ years of industry (CG and/or Visual Effects) or equivalent rigging experience.Bachelor's degree in Fine Arts, Computer Animation, or other relevant areas of study and/or equivalent job experience.Comprehensive knowledge of all aspects of CG, pipeline and associated software/plugins.Experience in a variety of Maya rigging techniques and the ability to optimize the performance of rigs.Good communication skills and excellent team player.Strong sense of anatomy.Be comfortable with a LINUX environment.A creative problem-solver.Basic modeling skills and ability to understand polygonal mesh flow.Strong knowledge of character kinematics, deformation and biomechanics.Experience rigging a variety of characters and props, including facial animation systems.Experience with Python and MEL is a plus.Knowledge of dynamics is a plus.Remark:
This position will require the successful applicant to relocate and work on-site at our studio in Malaysia.#J-18808-Ljbffr