Senior Technical Rigger

Details of the offer

Larian is seeking an experienced, highly creative and motivated Senior Technical Rigger that will help us raise the bar in terms of quality, performance and technology of our rigging systems. As a Senior Technical rigger, you will be responsible for working together with the Art, Animation and the Technical Animation departments to bring to life incredible characters and creatures using a wide array of rigging and skinning techniques. Given that you will work with a multitude of people from different departments and timezones, good communication skills are a must as well as interest in not only your own craft but game development as a whole.

\n RESPONSIBILITIESRig and skin 3D assets (characters, creatures, props, sets, etc.) to achieve the intended animation performance for both gameplay and cinematicsSupport the Animation and Art teams, fulfilling as much as possible their in game and offline needsSupport the junior and intermediate members of the team in order to help them raise their skills and standardsFind balance between artistic aspects and technical constraints with the help of technical directorsBe proactive and vocal about any issues encountered in our rigging pipeline and communicate with the Production team in a timely mannerTroubleshoot, maintain and improve rigs in production, while ensuring their stability for the animation teamWork closely with modeling team to assess asset topology and provide notes as neededResearch, build and develop unique and one-off rigsFollow and enforce rigging standards for assets going into productionCommunicate with the production team any concerns or production issues ahead of timeSupport the Lead of the department in any ad hoc tasks and duties REQUIREMENTSA minimum of 7 years relevant experience.Thorough understanding of rigging and deformation techniques in Maya (or any other DCC package)Proven record of creating highly complex rigs either for games or the TV/film industryExcellent knowledge of scripting languages such as PythonA solid 3D Math backgroundExcellent communication, time management, problem-solving skills and ability to work as part of a multidisciplinary and multicultural teamWilling to take on new challenges and a strong appetite for learning, researching and developingTeam oriented and has a strong desire for collaborative participation in a team-based pipeline across different geographic locationsAble to take direction and feedback positively, adapt to change and thrive under the pressure of tight deadlinesEnthusiastic, methodical and organized approach to work with high quality standardsSense of initiative, originality and resourcefulness in problem solving NICE TO HAVEExperience rigging in MotionbuilderExperience using other game engines (e.g. Unreal/Unity or proprietary tech) with relation to AnimationExperience with C++ is highly advantageous. WE OFFER An international team of over 450 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feelAn open, collaborative environment where ideas are welcome and encouragedA managerial team consisting of highly experienced game developers at the top of their fieldsSharing hobbies and passions with likeminded colleaguesInclusive environment with many activities organized by the studios or the employeesCommitment to making the best game possible for the fans, including listening to community feedback
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Nominal Salary: To be agreed

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