Streamline is a creative development studio specializing in full video game development, interactive digital assets, and metaverse creation.
Our reputation is we provide experienced professionals to help bring the most demanding projects from concept all the way through production with our technical knowledge of established industry standards for high-performance results along every step.
And that means when you come to work at Streamline, expect to be challenged like you've never been challenged before.
We are a games company, a creative company, and people who work fast under pressure—a productive attitude is critical to a high-functioning team.
Our goal is to keep the process straightforward.
Streamline ValuesDiscipline
Doing what needs to be done – without being told
Communication
Double-triple checking information, tasks, project state
Responsibility
Delivering work on-time, on-budget, at quality, without having to rework it
Accountability
Accepting/learning from failures without blaming others
Mastery
Putting in the effort to work, grow, & become the best we can be
DescriptionAs a Senior Game Programmer (Unreal), we are looking for a highly motivated and independent individual with a passion for all things gaming.
You will be reporting directly to the Lead Programmer and be responsible for shaping the team while building the latest technologies and crafting features within our games and working with other talented departments and seniors.
Key AccountabilitiesGame Programmer (Unreal) will be measured according to the metric below, on a five (5) score rating scale:
AccountabilitiesQuality
On time delivery of project deliverablesDelivered the outcome within committed deadline 90% of the time.Outcome delivered as per project specificationsKeeping average score of
Outcome delivered as per specifications consistentlyAdhered to "No Tolerance Checklist" 100% of the time & Maintains an average Quality Assurance score above 85%.Quality
Time spent on an outcome is within project or budgeted mandays.Delivered the outcome within +10% of the bidded mandays:New Competency
Successful application of new skills on a project which resulted in:
- New opportunities/upsell as a direct result of new capabilities
- Improved efficiency (time spent is less than budget)
- Improved qualityDemonstration of new skill on a project taskImprovement of Existing Competency
Improved efficiency of existing skills, when comparing before/after completion time which resulted in:
- Reduced frequency of repeat mistakes
- Improved efficiency (time spent is less than budget)
- Improved qualityDemonstration of growth/improvement of existing skillsKey CompetenciesGame Programmer (Unreal) will possess the following competencies:
Unreal Engine BasicsHigh-proficiencyC++ ProgrammingHigh-proficiencySource Control (e.g., SVN, Perforce)High-proficiencyBlueprints (Visual Scripting)High-proficiencyGameplay SystemsHigh-proficiencyAI ProgrammingHigh-proficiencyPhysics and CollisionHigh-proficiencyNetworking and MultiplayerHigh-proficiencyAnimation SystemsHigh-proficiencyRendering TechniquesHigh-proficiencyOptimization TechniquesHigh-proficiencyPerformance ProfilingHigh-proficiencyAdditional CompetenciesShader Programming
VR/AR Development
Scripting Languages (e.g., Python, Lua)
Plugin Development
Tool Development
Cross-Platform Development
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